> Forest of True Sight > Questions & Answers Reload this Page WHat Profs are most accepted for elite areas and which have no chance?
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Old Oct 07, 2007, 07:05 PM // 19:05   #1
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Question WHat Profs are most accepted for elite areas and which have no chance?

Hi,

I'm thinking of starting on elite areas such as UW, FoW, the Deep etc and wondered if I will have a hard time gettin groups with my chars.

I have a sin, derv, ranger, rit and mes

I'm thinkin only my ranger will be accepted. Is this right? Will my Mesmer have a chance?

thanks
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Old Oct 07, 2007, 08:13 PM // 20:13   #2
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i doubt ur mesmer will have a chance with a PuG
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Old Oct 07, 2007, 08:23 PM // 20:23   #3
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Dervish do work well in FoW but not really appreciated in the other elite areas.

Sins not really wanted anywhere, but they can do well if your smart and find a team willing to take you.

Rangers should have no trouble as long as your willing to run the most wanted builds. ie Barrage/pet or interupts/burning arrow

Rits can double as nukers and spirit spamer and do well in all elite areas.

Mesmers are very underapreciated, but can do very well in all those areas.
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Old Oct 07, 2007, 08:23 PM // 20:23   #4
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ok thankyou, I don't understand why tho. Alright so whatever a mes can do other profs can do plus something else on the same skill bar but mesmers cast quicker interrupts and can completely shut down casters unlike any other prof. why is this not useful in elite areas?
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Old Oct 07, 2007, 08:29 PM // 20:29   #5
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Hi Crom, thanks for your reply. I'm thinkin I might give my Rit a shot and if that doesn't work my Ranger. Still don't understand why Mesmers are under appreciated. I'd have one in my group

thanks
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Old Oct 07, 2007, 08:34 PM // 20:34   #6
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Mesmers are under-appreciated generally by people who don't know how to play them. A good mesmer will be able to take down key targets quickly. You'll want the easier to play classes that people know how to play and know how well they can work at times. So that narrows it down to the ranger and ritualist. A ritualist has far more power, so out of the two, I'd take them.
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Old Oct 07, 2007, 11:09 PM // 23:09   #7
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People don't like mesmers because they can't see what they are doing. An elementalist they can see fireballs coming down the from the sky or a ring of fire around an opponent. A good mesmer all you see are dead bodies and they think they did it and what the hell was the mesmer doing for the entire battle.
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Old Oct 07, 2007, 11:48 PM // 23:48   #8
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But Mesmers don't kill anything in PvE! They're only for PvP, and if you want damage, you take an Ele!

xD Seriously though. People above me got it spot on essentially. The Mesmer profession is primarily effective -because- of it not being "brute force"-centered. They're also more difficult to play effectively, so when it comes down to "That Mesmer wants in- Ooo, another Ele!", they're probably going to take the Ele instead, because A: Elementalists are simpler (push spells and things go boom), and B: They're alot more blatant about what they do. Alot of players underestimate the utility a good Mesmer or Assassin can bring to a group.

Also, I'd blame the large number of -bad- Assassins for the bad rap they get. When Factions came out every anime fanboy's fantasy had come true. "ZOMG I R TEH LEET NINJA I CANNOT DIE- wtf i charged by myself into 20 afflicted assassins, OMFG I DIED U STPD MONK" >_> Yeah, that's pretty much why alot of people are wary about taking one along (Myself included). As for Mesmers, it's the whole "ok so you can interrupt spells- hey why bother when we can just smash things to death" mindset the majority of PvEers have (Mainly because most of PvE can be completed in just this brute-force scorched-earth manner.)

I'd agree with the above posters about Ranger and Ritualist being the most likely candidates for getting into a PUG, Ranger being more likely than the Ritualist, due to it being a core profession and a large number of players -still- not being aware of what a Rit can bring to the party. If you're willing to run Barrage, then you should have no issues getting into a group. Splinter-Barrage, even moreso.

Would be nice if "elite" areas were actually -elite-, and not just "elite because things hit harder/are in larger numbers/need more damage to take down".
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Old Oct 08, 2007, 12:00 AM // 00:00   #9
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your rit and ranger will be accepts , i dont think your sin or the mesmer can go into the elite missions
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Old Oct 08, 2007, 01:11 PM // 13:11   #10
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FYI - mesmer skills often work best a killing the most powerfull of the Bosses in GW:EN, if not all of GW.

The problem, as has been stated, is that people often do not see the effect of a mesmer. When in the Thirsty River mission and battling the monk boss and priest having a mesmer completely shut down one or both so they can't heal makes it very simple, but nobody really notices that the monks aren't healing, they just see all the fun yellow numbers poping up
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Old Oct 08, 2007, 01:17 PM // 13:17   #11
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Quote:
Originally Posted by Crom The Pale
FYI - mesmer skills often work best a killing the most powerfull of the Bosses in GW:EN, if not all of GW.
Mesmers are the exact opposite of raw damage dealers.

For weak enemies, AoE eles will kill them by dozen, while mesmer will be useless since everything will die before they can get any useful result.

For strong enemies, the exact opposite is true. While raw power will do little, well targetted counters can leave the enemy without any skills to use, and anything they do try, will only hurt them badly.

Of course, most of PvE is scaled towards brute force, so mesmers have limited use. GW:EN is by far most friendly towards mesmers with abundance of bosses and strong enemies.

Their role is also diminished due to necros, which offer plenty of different forms of shutdown (spinal shivers, enfeebling blood, IP/SS), many of which act as AoE shutdown or AoE versions of mesmer counters. And rangers provide ample interrupts.

PvE simply is still mostly about brute force, so the finesse that mesmers add is overshadowed by other classes. Doesn't mean they aren't useful, just the team must be designed around them.
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Old Oct 08, 2007, 01:18 PM // 13:18   #12
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agree with crom.

@ OP: You can pug with a mesmer in elite areas but you'll have to wait FOREVER for some to let you into a group.

Last edited by Kattar; Oct 08, 2007 at 01:20 PM // 13:20..
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Old Oct 08, 2007, 11:02 PM // 23:02   #13
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the reason mesmers are unappreciated is because they dont effectively have a primary attribute. fast casting is absolutely horrendous in PvE. they have good skills, but a N/Me or E/Me can use them better.
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Old Oct 09, 2007, 12:04 AM // 00:04   #14
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Well for Urgoz I'd say rangers are pretty desiered yea, for Deep, use warriors. Really for this thread just look at the one just before this one about the most accepted professions of all. Mesmers will have absolutely no chance of getting a PUG in an elite area I'm sorry to say. Neither will an assassin. Same for a dervish as long as you don't count FoW as an elite area (it's not an elite area and if it was it's a joke).

Sure Mesmers can disable the most powerful regular bosses however the elite bosses (Urgoz, Kanaxai, and Mallyx) don't use your average skills and most probably with Kanaxai a mesmer couldn't interrupt demonic... ummm demonic something. Urgoz uses a bow, and Mallyx has spirits that really f**k you. For Duncan Mesmers are still pretty useless there as well seeing all the brute force needed to clear that thing.

If you want to use your Mesmer to its fullest where you can always get a group? Try PvP.

Last edited by freaky naughty; Oct 09, 2007 at 12:07 AM // 00:07..
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Old Oct 09, 2007, 12:20 AM // 00:20   #15
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I have to dissagree with Freaky Naughty, Mesmers do very well against Kanaxai.

They can shut down his skills, empathy does deal nice dmg to him and they can remove/shatter enchants better than any other class.

As for the pure damage aspect of a mesmer they do not have much in the way of aoe dmg. However with the use of the Signet of Illusions they can pack all the firepower of an ele or rit and still bring all the interupts and other shutdown skills that make mesmers so usefull.

A slow hex may not seam like much till your monk is being chased by a lvl 18 war.
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Old Oct 09, 2007, 11:07 AM // 11:07   #16
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Let me think.
Most PuGs in the elite areas will use kind of fixed team builds.
Those do not include the professions you mention.
The reason is because Tank + Nuker + Healer works.

Example: DoA.
Take tank, let him ball the enemies, cast MS, SS, SF and other AoE on foes and watch them die.

But.... Mes and Sin can kill the monks....

No need to, include those monks in the ball, MS will shut them down and SF/SS will kill them.

The mesmer might be accepted as FC SS, but I'm not to sure about that.

Non-farming PuGs in Elite areas as FoW and UW might accept more professions, but I don't know how many of those form.

In guild/alliance groups, everything is possible when you can make clear why you add value.
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Old Oct 09, 2007, 11:51 AM // 11:51   #17
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Quote:
In guild/alliance groups, everything is possible when you can make clear why you add value.
Hopefully, you'll be in a guild/alliance that will know that already - otherwise you're in same position as PUGs.
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Old Oct 09, 2007, 12:54 PM // 12:54   #18
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It worries me more that your asking.

I think this shows the entire attitude of elite zones and players, when newbies are asking "which profession is acceptable?". That is just wrong, wrong on so many levels.

This game is about playing it how you want. Not conforming to someone elses demands and standards. Its also not about what is acceptable, because any and all classes are good. It all depends on the player inside it.

You shouldnt be judged on your profession, titles, armor, weapons or anything. Your skill bar is the only thing that should come close to be questioned... but only if its really, really bad.
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Old Oct 09, 2007, 12:58 PM // 12:58   #19
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If you make an Assassin, Ritualist, Dervish or Paragon you will be hated with burning malice by all you meet.
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Old Oct 09, 2007, 02:06 PM // 14:06   #20
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Lol, yea. Thats too true... I dont know how often I went into a pug with my N/Rt spirit spammer and carefully layed my spirits in a pretty pattern (after asking the others to wait a little for me to lay them). Guess what happened then? The tanks ran off and didnt return with a few pick-up monsters, leaving my spirits to look pretty (well kind of) and hold chains in the background doing absolutely no damage.

I would just wish that everyone would play each proffesion at least once to understand the ups and downs of them and how that they work most effectively.

I usually go to these areas with friends/guildies only... but I might try them later today with a pug sin and/or mesmer in the group just to see how well we do or if we get wiped immediately.
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